SFS Standard Paradoxical Solipsist Creature 9

On six recorded occasions, individuals having prolonged contact with Paradox 17 continued to display anomalous behavior afterward. Two expressed belief they were dreaming, four that they were in a hostile simulation. One of these latter individuals insisted on “finding the light again” during an interview before walking through their guards and the holding cell wall, and they haven't been seen since.

Elite Weak Paradoxical Solipsist Creature 9

Image of a paradoxical solipsist
Recall Knowledge DC 24 26 27
Humanoid (Society)
Perception +21
Languages Aklo, Common, Vesk
Skills Acrobatics +17, Computers +18, Deception +16, Occultism +18, Stealth +20, Thievery +20, Underworld Lore +13
Str +3 Dex +6 Con +2 Int +3 Wis +4 Cha +0

AC 28
Fort +15
Ref +18
Will +21
HP 142
Resistances physical damage 5 (unless the source of the damage is hidden to them)
Perceive Unreality The solipsist treats all creatures, objects, and structures they're observing (except for Paradox 17) as quasi-illusory, allowing the solipsist to move through them as though the solipsist were incorporeal. They can also choose to use Will for any saving throw against any non-damaging effect.
Elude Consequences [reaction] (fortune, teleportation) Trigger The solipsist succeeds at a Will save, or an attack against them is a critical failure; Effect The solipsist teleports up to 25 feet in any direction of their choice. Creatures adjacent to the solipsist after they teleport are off-guard to them until the end of the solipsist's next turn.

Speed 25 feet, fly 25 feet
Melee [one-action] polyglove +19 (arcpoweredtechtracking +1), Damage 2d6+6 electricity
Ranged [one-action] laser pistol +19 (expend 2mag 20range increment 40 feetreload 1techtracking +1), Damage 2d6+6 fire
Area Fire [one-action] flash grenade (10-foot burstrange 70 feettracking +1), Damage dazzled for 2 rounds on failure (DC 26 Fortitude save)
Occult Innate Spells DC 28, attack +20 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 5th 4th
Baffling Attack The solipsist deals an additional 2d6 precision damage to off-guard creatures, and on the first successful melee Strike they make against an off-guard creature each turn, the target must succeed at a DC 28 Will save or be stunned 1 and blinded while stunned.

All Creatures in "Paradox 17"

NameLevelSpoiler
Paradoxical Solipsist9
Paradox 1722

Paradox 17

Can you ever really know that the Universe you perceive exists? That you'll never awaken one day to find it was all a dream? A planet full of philosophers sought the answers to these questions once upon a time… shortly before they all vanished en masse. They left behind confusing records stating that the light of a “whirling star” revealed that physical matter had no substance and the Universe was secretly a mental prison. These records are all that remain from the first known encounter with the being known as Paradox 17.